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You will stop if you are near an obstacle (3x3 range of the obstacle itself) or hit a tile.
Players soloing who encounter this room will never face Brutes using high level mauls, typically tier 6 or lower will be encountered here.
This room has two rows of up to five statues in the middle of the room. A chisel is in the centre of the room and a crumbling wall can be found on the side of one of the walls.
The player must carve a stone weapon for each of the statues in the unarmed row.
All puzzles can be found on non-members worlds, though the members-only ones will be unsolvable, thus preventing free players from obtaining access to some rooms.
Puzzle rooms may contain key doors, but on free worlds members' puzzles will not. Though there is no official solution (there are different puzzles) the best tactic to use is to eye yourself on an obstacle or pad, and then angle each way. Clicking on the eight squares around your player instead of on the destination will help reduce errors.
Attempting to push a statue to a location where a monster or player is will result in the statue not moving.
Thus, it is advisable to pull the statue to avoid this.The teleportation has proven useful for progressing through the puzzle, as you are sometimes teleported next to the door.The damage dealt by the Seeker sentinel is also less than many puzzles.You will end up right beside two guards from which you can steal keys. At this point, trying the keys and killing the final brute if the room is incomplete is likely faster than walking over glass to the final brute. Simply click one tile of glass at a time, clicking the next tile of glass when the character stops moving onto the previous one.This room contains a 3x3 grid with 8 tiles and 1 space. To complete the puzzle, the player must move the tiles to form the picture.Make sure to copy the opposite side of the room with stationary statues and not the opposite side with movable statues.